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Nite's art thread
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Actually being able to SEE what you are drawing can make a pretty big difference in what you can do...
...I wonder how I might fair up in the next Drawing comp on MFGG...

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Edited by: Nite, Mar 18th, 2014 @ 4:06 pm

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Here is how this turned out.
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Edited by: Nite, Mar 17th, 2014 @ 11:29 pm

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I like the shading on the hat. Your art skills have improved quite a bit, so I hope you keep at it!
Course clear! You got a card.
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Thanks Bibby! :)

Changed the name of the thread.

Dr. Light BTW, just in case he's been distorted beyond recognition.

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My entry for MFGG's drawing comp 2014 #1: Beta Elements.

For this, I chose Mario Sports Mix.
An unused model for Bahamut is hidden within the boss data.

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Edited by: Nite, Mar 22nd, 2014 @ 10:10 am

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Wow, that's really awesome. How'd you do the textures on the wings?
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Thanks :)

I generated a texture using a combination of Stagger effects, distortion, rotation, stretched it across the shape of the wings, applied some transparency, then I experimented a bit with blur and sharpen filters, and normalmap generation.

It took several tries, but I finally got something that looked decent.

reducing the colors on the whole image using a series of controlled contrast overloads and transparency overlays did the rest and covered up a whole lot of ugly.

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This project is not forgotten....neglected yes...but not forgotten...
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Edited by: Nite, Mar 26th, 2014 @ 10:39 am

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Is the lack of buttons on his overalls intentional?
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Bibby
Is the lack of buttons on his overalls intentional?

Yes and no,
I was actually initially going to have him in some rather shredded cloths, but I just couldn't get it to look right.

I just skipped them when I colored him in this way.

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