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Mario Bros - Just For Fun, Platformer + Fighter game, by Miles
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Update 10/13/2011: This game will hopefully appear in the 2011 Nintendo Community Fangame Convention. Here is the game's booth. Check it out.

So, you've got Mario, Luigi, and a mysterious blue clone of Luigi. They're not really up for any normal sporting events, and Bowser doesn't seem to be messing with them or any of the princesses. What do they do? Do they go and see what he's up to, or do they just mess around and fight each other? You decide. Well, for now, it's just the fighting, but that will eventually change.

Features:
  • Loads of options for customization
  • Power-Ups that can be combined
  • Heart-based health
  • Multiple game-types
  • USB controller support, which allows up to three players, and up to two controller users
  • Mass AI options for when three just isn't enough
Want to see more, or try it out?:
I've set up a booth by way of the Nintendo Community Fangame Convention of 2011 for this game. You'll find screenshots, additional info and more at the relevant NCFC page. Check it out.

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Edited by: Miles, Oct 13th, 2011 @ 1:11 am
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This is a nice upgrade over the last version I played. I like the AI, the amount of customization available, and the way you change the character sprites to match the backgrounds (something too few games do). And for whatever reason, some of the captions that appear when someone's defeated make me laugh.

A few miscellaneous complaints:
  • "Spiny" should be capitalized in the captions.
  • If possible, you should make the pipes in the Mario Bros. Arcade bigger so they cover players' heads and feet.
  • This is up to you, but I think it would make more sense to use the 8-bit SMB 3 battle music in just the NES-styled levels, and something else in the more modern-looking arenas.
I'll play this some more later, and I'll tell you if I see anything else worth noting.
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Bibby
This is a nice upgrade over the last version I played. I like the AI, the amount of customization available, and the way you change the character sprites to match the backgrounds (something too few games do). And for whatever reason, some of the captions that appear when someone's defeated make me laugh.

Thanks. I'm glad those captions did their job, though I estimate that they'll become boring after a while. I'm always open to suggestions.

Bibby
A few miscellaneous complaints:
  • "Spiny" should be capitalized in the captions.
  • If possible, you should make the pipes in the Mario Bros. Arcade bigger so they cover players' heads and feet.
  • This is up to you, but I think it would make more sense to use the 8-bit SMB 3 battle music in just the NES-styled levels, and something else in the more modern-looking arenas.

1. Will fix.
2. I just took all that stuff from a screenshot, so it's unlikely that I'll do that.
3. I was planning to do something like that - just never got around to it. Will eventually do.

Bibby
I'll play this some more later, and I'll tell you if I see anything else worth noting.

Sweet. Thanks for your time on this.

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Edited by: Miles, May 24th, 2011 @ 6:33 pm
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One more thing: Once the matches are over, all the Goombas and Spinies should disappear, because you shouldn't be able to get hit then. Also, the sky music is a bit too quiet in relation to the other songs - you might want to find a different recording or use Audacity's compressor feature on it.
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Working on that thing, and that music thing is now fixed... I think. Thanks.

Question: Since the jetpack is useless to less-skilled players (I can't seem to use it effectively like the AI do), I'm considering turning the blast from the back into a relatively weak flame weapon. Good idea or bad idea?

EDIT: So I tried that out and now the AI that have jetpacks will hover just above their targets, trying their hardest to barbecue them. I think that's a keeper... though there is the side effect of them suddenly being pile-driver happy for some reason.

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Edited by: Miles, May 26th, 2011 @ 12:06 am
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Hey Bibby Team, I have a question for you.



Is that decent-enough looking for the arena selection screen? It's not quite done, but that's mostly what it will be.

I want to make the game look as good as I can before I release it, so I'm gathering opinions on the stuff I've been doing. Any suggestions on stuff I should do are welcome.
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Looks good to me. Those are two different transparent backgrounds scrolling in opposite directions, right?
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Bibby
Looks good to me. Those are two different transparent backgrounds scrolling in opposite directions, right?

Yep. Two of this one, but with alpha at 66 on a black background, to be exact.
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Miles
Hey Bibby Team, I have a question for you.



Is that decent-enough looking for the arena selection screen? It's not quite done, but that's mostly what it will be.

I want to make the game look as good as I can before I release it, so I'm gathering opinions on the stuff I've been doing. Any suggestions on stuff I should do are welcome.

Looks pretty AMAZING :O

No, seriously. Really nicely done.

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Here's the latest one, by request.

Read this if you play: None of the story-mode levels are in any way final, and the AI is far from functional in that mode. I didn't disable it in case you were curious as to what some of the levels might be like later.

I'll make a proper post for this update later on.
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Edited by: Miles, Jul 23rd, 2011 @ 12:34 pm
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