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Playing Final Fantasy VII
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A cool person gave me a Steam download of Final Fantasy VII for Christmas. I've always ("always" meaning "for the past eight years or so") wanted to play this game, so this was a cool gift. I'm looking forward to trying it.

I'll post my thoughts here as I play the game. Maybe.
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Edited by: Bibby, Dec 27th, 2016 @ 9:45 am
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Don't be afraid to ask if you need help in any sections.
It's been years, but I have 100% completed this game in the past.

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Thanks Nite! I'll try to avoid glancing at the walkthroughs while I play the game, so if I get hopelessly stuck, I'll give you a buzz before I seek the counsel of the e-net.

SPOILER WARNING


This topic is likely to contain dangerously high doses of spoilers. If you have been living under a rock for the past two decades and know nothing about FF7's plot, and you wish to remain un-spoiled, stop reading now. This is your first and final warning.

I'm a little over two hours into the game. I'm at the point where Cloud and Aeris meet the Turks and escape from the church. It's been a fun experience so far. It's going to be hard to top Final Fantasy VI, my favorite game in the series, but I'll try not to compare the two games too much until I'm further along in the game.


Excuse me princess: 1997 graphics make it hard to walk while wearing an ankle-length dress, but the background is pretty cool.

I can see how Final Fantasy VII blew people away in circa 1997, and why it remains one of the most popular games of all time. The story is relatively complex, and the pacing is excellent. The game definitely starts with a bang - literally and figuratively. Instead of boring you with a long, unskippable tutorial, the game drops you off in the middle of a dangerous mission and slowly reveals backstory - usually during the short time where you're catching your breath waiting for the next dangerous mission to begin. The soundtrack is widely regarded as one of Nobuo Uematsu's finest works, and rightfully so. Each song is great on its own, but the soundtrack deserves special praise for complimenting the game environments. The graphics are a little funky in places - a good example being Aeris's Lego-like walking animation, but in defense of the graphics, a maxi dress is a tricky thing to animate fluidly, especially considering the constraints of 1997 graphics. While there are places where the graphics show their age, the richly-detailed game environments and solid FMVs continue to shine. I'll hold off on discussing my thoughts on the character designs until I've met more of the party.
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Edited by: Bibby, Dec 28th, 2016 @ 10:54 pm
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Final Fantasy VII is a superb game to play when you have a little bit of free time and no team projects to worry about! My second semester of grad school begins tomorrow, so I won't have as much time to play.

I've been out of Midgar for a little while now. I kind of miss the older style of RPG where a huge variety of options open up as soon as you first gain access to the wider world. In FF7, however, the game stays linear for a while after you leave Midgar. There's really only one place to visit on the world map at that point (two if you count the Chocobo Farm), and once you get to said town, you're back on the rails of a long (albeit interesting and interactive) cutscene. Of course, I also understand why FF7 (and a multitude of RPGs made since then) have taken a more cinematic, linear approach.


That almost doesn't sound like a compliment.

I just recruited Yuffie for my party. I didn't find the Very Thin Shuriken Chick when she first appears near Junon, so I ended up getting her after the Gold Saucer/Corel section. This will undoubtedly have a deleterious effect on my love life. (Apparently you can take Yuffie out on date later in the game, although you have to do everything just right, and it probably helps to get her early. But that's not what I was trying to do - I suspect Aeries will be The One, although taking out Barret would be pretty funny.)

I wonder what contemporary sociologists and political commentators would have to say about Dyne.

One super-important thing that Final Fantasy VII nails perfectly is battle music. It has the best battle theme for any RPG I've ever heard. I know it sounds silly, but when you hear a song hundreds of times over the course of a game, you'd better make it a good one!
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Edited by: Bibby, Jan 8th, 2017 @ 10:53 pm
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It's always a bummer when you're enjoying your mob booze vacation and then your Most Wanted Spiky-Haired Hero walks into the bar and messes everything up.

Currently I'm in Wutai, dealing with Yuffie issues. She just stole everything except the clothes on my back and the contents of my medicine cabinet, and I'm not completely pleased by that state of affairs. That's probably not the way to get Cloud to ask you out. Though in all seriousness, being Materia-less in the Wutai Area is only the second time I've ever been in any serious jeopardy, since there are a few enemies that can do hefty damage.

The only other time I've faced a boss that was remotely challenge was Lost Number, the unfriendly-looking critter you have to beat to get to VincentVideo Vincent Valentine. Lost Number wasn't that bad - you just have to be prepared for it. Recruiting ol' Vampire Vinny finally gave me a full party of nine, at least for the time being. It seems that Vincent's theme song is one of only a handful I hadn't actually heard before.

Cosmo Canyon was a very cool place. I remember listening to the Cosmo Canyon/Red XIII theme song a lot when I was just starting college. I listened to very random music when I was studying then - and I still do!

Holding the run key for a prolonged period is bad news if you have a broken fingernail sustained from a dreadful football-related injury. (Said injury was actually not dreadful, and it was only a matter of time before the tip of this fingernail left us, but I'm sure that FF7 running played a small role in accelerating this process.)
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This is the low-spoiler image, just in case you know absolutely nothing about the Final Fantasy series and you don't want to know which evility was committed right before this screen.

My last week has been relatively low on FF7-ing, thanks to a particularly intense week of grad school.

Last week I returned to the Gold Saucer. I dated Aeris, and I have no regrets - even if she's lacking in long-term relationship potential because of, well, reasons. I didn't go out of my way to pick her, but I also didn't go out of my way to avoid getting her, so she ended up being The One. This may or may not be a critique on my real-life love life, or lack thereof. Regardless, the date sequence is pretty fun, and now I'm curious about what happens when you say and do different things in the play.

Today I reached the end of Disc One, even if I'm playing the Steam version which doesn't actually use CDs. It's possible that Sephiroth did an extremely not-nice thing during a certain famous cutscene. I have nothing to say about this scene that hasn't been said oodles of times already, but it's undeniably a memorable moment.
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Edited by: Bibby, Jan 28th, 2017 @ 7:30 pm
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Alas, you have witnessed a very sad scene if you have made it that far.

I won't spoil things, but what I have found hidden on the ps1 discs, suggests that it may have been possible to change certain events at one point in the game's development.

I do have a tip for you:
if you run into any ghost ship monsters, keep hitting it with the transform materia.
and don't leave the area you are encountering them until one turns into a guidebook.
You will thank me later.

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Edited by: Nite, Jan 28th, 2017 @ 10:51 pm

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I've been tempted to try out some of these Final Fantasies the kids are talking about, but I really don't know where I'd start.


Club Saturn EX: No direct ties to Bibby Team, but plenty of direct ties to good times and the greatest console

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Dustin and Final Fantasy would be a fine combination! You could always start with the original Final Fantasy for the NES, especially if you like level grinding. Final Fantasy VI and Final Fantasy VII are also good choices.

I'm currently at the snowboard section in FF7. I haven't gotten to play in the past week, as team projects and the new mobile Fire Emblem have been conspiring to keep me away from Spiky-Haired Blond Hero Dude and friends.
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