if _blinktime>0
{
_blinktime-=0.25;
alarm[1]=_blinktime;
visible=abs(visible-1);
}
{
_blinktime-=0.25;
alarm[1]=_blinktime;
visible=abs(visible-1);
}
---
Edited by: Puddin, Jun 13th, 2011 @ 8:58 pm
Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 13th, 2011 @ 8:56 pm Perma-link
if _blinktime>0 { _blinktime-=0.25; alarm[1]=_blinktime; visible=abs(visible-1); } --- Edited by: Puddin, Jun 13th, 2011 @ 8:58 pm |
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Oh boy...
Posts: 307
Status: Offline Group: Member Member: #7 |
Jun 13th, 2011 @ 9:29 pm Perma-link
if_blue<understands } _getsbored=13473; blue[1]=virtua_fighter; invisible[on]=bibbyteam } --- Edited by: Blue Gazelle, Jun 13th, 2011 @ 9:29 pm Game Over
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Never change your avatar
Posts: 2818
Status: Offline Group: Admin Member: #1 |
Jun 13th, 2011 @ 10:18 pm Perma-link
Now that's some useful coding!
Also, I'll see how the thunder sounds I recorded earlier today turned out. Course clear! You got a card.
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Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 13th, 2011 @ 10:21 pm Perma-link
It ended up like this:
if _blinktime>=10 but I can't go into explaining _hurt{ _blinktime-=2; alarm[1]=_blinktime/6; visible=1-visible; } else { _hurt=false; _blinktime=30; visible=true; alarm[1]=-1; } as you can see I went with Miles' method for the true/false --- Edited by: Puddin, Jun 13th, 2011 @ 10:21 pm |
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Posts: 731
Status: Offline Group: Admin Member: #12 |
Jun 13th, 2011 @ 10:22 pm Perma-link
...Wouldn't _blinktime loop back to 30 every time it hit 10?
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Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 13th, 2011 @ 10:24 pm Perma-link
Miles ...Wouldn't _blinktime loop back to 30 every time it hit 10?Yes. But I can't get it to go straight to 0 (well can't is a bad word) and 20 is enough time. |
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Never change your avatar
Posts: 2818
Status: Offline Group: Admin Member: #1 |
Jun 18th, 2011 @ 9:17 pm Perma-link
Useless factoid not worthy of its own topic: The Bibby Team Forums are now one of only six active JaxBoards forums to reach the 1,000-posts mark.
Course clear! You got a card.
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Never change your avatar
Posts: 2818
Status: Offline Group: Admin Member: #1 |
Jun 27th, 2011 @ 12:55 pm Perma-link
Another useless factoid not worthy of its own topic: The Bibby Team Forums are now 100% XHTML 1.0 Strict-compatible! Isn't that exciting. I'll do some more work fixing any syntax errors on the other skins later.
I never thought I'd ever care about something this boring... Course clear! You got a card.
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Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 27th, 2011 @ 4:10 pm Perma-link
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Posts: 351
Status: Offline Group: Member Member: #13 |
Jun 24th, 2012 @ 10:07 pm Perma-link
sticky plx
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