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Super Mario Land Remastered, Engine Test
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Again, it runs as smooth as ever. Do you plan to make the background move with the view?
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Kitty Kat
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Miles
Again, it runs as smooth as ever. Do you plan to make the background move with the view?

Yep, I'm going to add soon the camera and the HUD. The parallax background code is inside the camera object.

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Edited by: Gatete, Feb 14th, 2012 @ 1:46 pm
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I'm liking the way this feels! You might want to reduce the length of Mario's slide when changing directions, though, and be sure to fix the problem with Mario being able to go outside the horizontal boundaries of the room.
Course clear! You got a card.
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Kitty Kat
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Bibby
I'm liking the way this feels! You might want to reduce the length of Mario's slide when changing directions, though, and be sure to fix the problem with Mario being able to go outside the horizontal boundaries of the room.

That feature is included inside the camera object.
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Kitty Kat
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A new beta test is now available

New Features


- HUD
- Supahballs
- 1-UP Hearts
- Parallax Backgrounds
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Very awesome stuff. I can't wait until it's released! :D
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Kitty Kat
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I need some music for this project, If anyone wants to make some PM me.
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Looks great, Dragezee! The controls feel VERY much like the original Mario, and I'm extremely glad that you kept what I call "bean jumping" (where you duck and jump). :P A lot of mario games leave that out, and it always makes me sad inside.
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I don't think I can do any original music, but if you don't mind MIDI arrangements like I did with ROTW, I could help with the music.

Also, for some reason I remember the placeholder Starman music from an old Hello game...
Course clear! You got a card.
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Kitty Kat
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Bibby
I don't think I can do any original music, but if you don't mind MIDI arrangements like I did with ROTW, I could help with the music.

Also, for some reason I remember the placeholder Starman music from an old Hello game...

It's from one Hello's game but it's a placeholder!
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