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Mysterious Islandz (A fangame made by sspp03)
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There are some neat concepts in this level, although certain sections look a bit... unforgiving. I like your new version of the Blue Venus Firetraps - those are pretty cool.
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Bibby
There are some neat concepts in this level, although certain sections look a bit... unforgiving. I like your new version of the Blue Venus Firetraps - those are pretty cool.

The Blue Venus Firetraps were borrowed from Unknown user's unofficial version of FDE Exi that he released years ago. BTW, Im currently updating that level to have a midwaypoint and some power-ups in the latter half of the level.

Buster Beetles will have its programming adjusted.

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Edited by: StrikeForcer, Jun 1st, 2014 @ 4:00 pm
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http://s8.postimg.org/m9c1vx5l1/MI_new_screenshots.png

This is a small showcase of screens, bit what is unique is that random snippets of levels with graphics I made or had a friend do are shown.
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http://postimg.org/gallery/1id0hnh8/


Desert's Edge now includes some desert scenery.
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Been a long time since I last posted here in this thread...made some substancial updates..

-Mario's movements have been corrected by UEU Fangaming.
-Made a few more tilesets.
-Updated a few incomplete levels.
-Most recently, rearranged the HUD to maximize the viewing area.



















A new demo will be out in a few months time.
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The new HUD doesn't look much different from the old one. If you're concerned about maximizing the viewing area, I'd suggest using a sleeker, less busy HUD similar to this. Moving the indicators closer to the sides of the screen is often helpful, because the player is less likely to be jumping there than in the middle of the screen.
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https://www.sendspace.com/file/iuhn5g

Wanted to publish this document earlier, but school was in the way. Now I'm on Winter Break, I'm able to do this.

I would have shown you the actual tileset, but dad is currently doing some fixes to the computer where my more recent graphic files are stored, so you'll have to wait for a few days.


EDIT 1: http://s11.postimg.org/8byuihb5v/A_world_of_pipes.png

This I could show because they are complete (basic pipes). Giant and Cannon Pipes are planned, and are in development.


I will have to contact graphic designers to see if they are interested in designing backgrounds for MI.


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Edited by: StrikeForcer, Dec 14th, 2014 @ 6:26 pm
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https://www.youtube.com/watch?v=aBou415FDO0&feature=youtu.be

Well, I had no choice but to use this engine.

But with this engine brings forth my current design philosophy.
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Is this the latest version of CatY's engine? It seems all right, although the black blocks look strange.

StrikeForcer
Well, I had no choice but to use this engine.
There are lots of ways to make games, so there's always a choice! (The other choices might not have been viable, though.)
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Bibby
Is this the latest version of CatY's engine? It seems all right, although the black blocks look strange.

Yes and no. Yes that it is CE8, but its not the most recent version of CE8.

Bibby

StrikeForcer
Well, I had no choice but to use this engine.
There are lots of ways to make games, so there's always a choice! (The other choices might not have been viable, though.)

You are right, but the choice I wanted to use, the All-Star Engine, was denied to me on account of Mikeystar not wanting to revist his code and that he already coded me some things to start off with in CE8.
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