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What should the default violence settings be?
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Quick poll regarding Blood in my project
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So, after digging through some stuff on MFGG I came up with this

http://www.mfgg.net/index.php?act=resdb&param=02&c=2&id=8127
This is definitely a game geared toward senseless violence, Seems the setup wasn't very well liked.
(any way to limit the frame rate on this?)

Of course, Having looked into the possible outcome, ive installed blood controls into my project,

Since the blood isn't the main focus of my project,
but rather, a means of changing it up a bit,it can be disabled or hue adjusted (i can hue to any color),
this includes the tide and the waterfalls.
I'm also working to set Luigi's to another color different from the enemies as well.

So from here, I was just wondering, What should the default settings be?
I would certainly hate to see my project compared to the one linked to up their.

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I don't know. If you're going to have blood when an enemy is defeated, I'd include an option to disable that feature for the hypersensitive types. As for the water, I think purplish water might be a good compromise.
Course clear! You got a card.
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their is blood when an enemy is defeated. (if indeed that enemy even bleeds)

And thanks

-----edit-----
Their is actually blood every time an enemy gets hit/

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Edited by: Nite, Apr 6th, 2012 @ 8:15 pm

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