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Purple Coin 2 - Progress, it is am are happening
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Yeah, that one coin game I made before has a sequel in development. You know, that one where you're a coin, and you have to not get collected, and you can take over your enemies' bodies and MAKE THEM FIGHT EACH OTHER! And also you could call in Batbro to help deal with all on-screen Bros.

This game is going to roll with the same basic idea, but will be executed a smidge differently.

Firstly, when possessing a normal Bro, you have a bigger choice of how to deal with other Bros. You can one-hit punch or kick them for a minimal power boost, you can hold the attack button to do takedown animations like from the first game for more points and energy at a time, or you can pick up Bros and throw them at other Bros or down pits. I will probably be making a lot of changes to how this works, so this system may very well change later on. Not sure how fun this will be until I get all the attacks and AI in.

Second, Batbro can be called in like before, but instead of just destroying everything at once, he fights alongside you for a while until his stamina runs out. You can hide in Batbro if you want, which lets you play as him - but because the coin doesn't actually take him over, he doesn't get the strength boost and purple aura that normal Bros do when possessed and has to do more fighting to be able to take down Bros. He is very resilient and has access to various bat-gadgets, though. Once you call him in he should be there for a good while helping out.

Here's an early screenshot of a level I tried spriting, Grand Gadget (background from Chrome Gadget):



Instead of normal pits, this level has a zapping thing down below, which will hurt but not immediately defeat unhurt Bros. The level will probably be replaced graphics-wise, but I'm keeping the zap floor idea there at all costs.

More to come as I do things, I reckon. Not gonna post up all the new levels, but more like "the game has this feature thing now, check out it yous peoples" stuff. Maybe.

Oh and ALSO this game will work on multi-touch ANDROID devices!! So that's a thing. Bone-breaking action on the go and all that.
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'Tis nice to see an update on this! I'm looking forward to another round of purple coinage, bros, Batbro, and mayhem. I like the Android-ness of this, too.
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Sounds really interesting
I still need to play the first one, but I'm already looking forward to seeing how this one turns out.
An android version is also very cool, I'd like me some portable Bro mayhem!
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I'm still working on this game. This stage's gimmick is time travel - when the floor is hit 8 times, it becomes charged enough to cause a magic shockwave, affecting only magical beings such as the coin - sending them back and forth through time. So you have two sets of bros to fight - one in the present, one in the future.

Music are probably placeholders - but I've become comfortable enough with the stage graphics that I'm probably going to at least keep the tileset.
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I'm glad to hear this is still a thing! I detect strong hints of Sonic in this particular level.
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Ah HELLO! This actually looks really cool! Looking forward to playing it.

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