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Do you protect the source of GM games you make?
 
Do you protect the source of GM games you make?
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Member: #1
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I've always wanted to make this topic on MFGG, but usually this debate ends up in a hopeless flamewar on other forums. I'm thinking we're civil enough to handle it, though.

Anyway, I've started using the Anti-Decompiler and Compressor on all my games released since the start of this year. I don't really care if some cheater really wants to see my mediocre coding - the main reason I do it is to shrink the game's file size.
Course clear! You got a card.
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Yeahbuddy!
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Well, they've stated GM 8.1 had better .exe encryption... I doubt it...

Anyway, I don't. But maybe I will on SPBW, though.
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If I ever actually release something that isn't a demo of a game that might never be finished, then yeah, I might.
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