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Luigi Action RPG [Title Pending], New demo out - June 20th, 2011
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Reason I avoided the "Z and X" I know and love is because I heard some weird thing about some European keyboards having Z on the other side.
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Yeahbuddy!
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Mason
Reason I avoided the "Z and X" I know and love is because I heard some weird thing about some European keyboards having Z on the other side.


I'm Dutch, and I have the same QWERTY keyboard as you guys. Z & X are right next to shift at the left side of the keyboard.
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Edited by: Puddin , Feb 9th, 2012 @ 1:05 pm
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http://dl.dropbox.com/u/35999352/Mason/Miscellaneous/Game.zip

someone convince me to finish this ;_;

Nothing really new in this demo except the water animations and save blocks.
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This is really neat, I like the engine. Keep going with this, surely after making this all work you wouldn't want to see it go to waste.
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Never change your avatar
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I'd like to see you keep working on this, as long as you can stay motivated! One complaint: I don't remember how it is in the real Mario RPG games, but Luigi's sprites keep moving as long as you hold an arrow key - this looks awkward if you're against a wall or holding opposing keys on the keyboard or otherwise not actually moving.

And if you don't want to keep working on this, I might be able to use portions of the engine myself, since I'm making an RPG, and not having to program a "Z-axis" would be nice.
Course clear! You got a card.
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Bibby
And if you don't want to keep working on this, I might be able to use portions of the engine myself, since I'm making an RPG, and not having to program a "Z-axis" would be nice.

Oh you can have a rendition of my Z engine if you want:

http://dl.dropbox.com/u/35999352/Mason/Projects/mlss/test.gmk

It's grossly undercommented though.
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