Ian, Cody, Kaitlyn, and Paul can now join your party! Ever since I started working on this project, I had a feeling that Kaitlyn would be a popular character because she learns Osmosis earlier than anyone else - though it's also true that she has a unique weakness that will trip her up against certain enemies! I think Paul will prove to be a valuable addition to most parties as well. Also, Gabriela has all her sprites now, so she won't randomly turn invisible if you try to use her in battle.
I changed some single-target attacks/buffs to multi-target. This might require more fine-tuning later on, but for now I'm calling the character movesets complete.
I added a few new enemies and added more sprites, music, and sound effects.
I made sure that you can use items in battle to heal status effects or debuffs, so you're no longer limited to items that recover HP/MP. This means that items like Antidote and Syrup of Ipecac work now. (Antidote is a better version of Syrup of Ipecac - as in real life, ipecac is risky and is rarely recommended in the Career Fantasy universe.)
I squashed a few more bugs:
- Reduced the cash reward for defeating enemies (it had been much too high)
- Fixed a weird bug where CPR/Revive would affect the wrong character if used on obj_battle_player2
- Fixed a nasty bug where using an item in battle would cause that item's count to fall all the way to 0 - if you had 30 Potions, and used one in battle, you'd end up with 0 Potions! (Using items from the pause menu still works fine, of course)