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Super Mario and TQFTSGKS, UPDATZ: VERSION 0.35a OUT NOW!
Yeahbuddy!
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Bibby
One problem is you can walk outside the boundary of the room and get stuck. And the Goomba should disappear a bit more quickly after getting stomped.


Now fixed. Added a spawn pipe, wich can spawn anything I want :D

(Edit: fixed spelling fail. Lol.)

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Edited by: Dazzle , May 4th, 2011 @ 3:09 pm
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Yeahbuddy!
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Updated. Please see the first post. New version 0.35a is now available for download.
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0.35a:

Placing a goomba in front of a Mario that can't be controlled due to a text box is a bit on the evil side. When Mario is above the screen boundary he can't move horizontally.

So far, it's turning out good.
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Miles
Placing a goomba in front of a Mario that can't be controlled due to a text box is a bit on the evil side.


Yeah actually, that irritated me quite a bit. But I know it's just an engine test and I like it a lot!
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Edited by: Puddin , May 5th, 2011 @ 2:15 pm
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Yeahbuddy!
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Miles
0.35a:

Placing a goomba in front of a Mario that can't be controlled due to a text box is a bit on the evil side. When Mario is above the screen boundary he can't move horizontally.

So far, it's turning out good.


Thanks, and I'll fix the stuff mentioned ;)



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Never change your avatar
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Again, I'm liking the way this is progressing. The animation speed of the sliding Koopa shells should be a bit faster, and if you hold Left and Right at the same time, Mario runs in place in a weird way. There's also a pesky invisible solid somewhere above and slightly left of the Goomba generating pipe.
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Yeahbuddy!
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Bibby
Again, I'm liking the way this is progressing. The animation speed of the sliding Koopa shells should be a bit faster, and if you hold Left and Right at the same time, Mario runs in place in a weird way. There's also a pesky invisible solid somewhere above and slightly left of the Goomba generating pipe.


Thanks again, and I'll fix the things mentioned again ;)
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